Rogue Zombie UPDATE 2 (Performance Update) - Released !!!
Rogue Zombie » Devlog
HI friend!
Today I was able to release update 2 for Rogue Zombie.
The big focus on this update was performance, especially mesh and VFX performance.
What was completed was:
- Added logic to turn off collisions and physics on enemies when too far away from the player
- Added logic to Teleport enemy back to their spawn point instead of destroying the enemy for better memory management. – As a result, we can have so many more enemies on screen SO EXPECT MORE ENEMIES NOW! (This will probably need rebalanced in a future update).
- Updated CITY MAP to have some more walkway and routes around the maps
- Changed HP on enemy 2 to only have 2 HP instead of 10 because it was confusing why some enemies weren’t dying.
- Decreased particle count in the bullet effect and weapon pickup for improved performance.
- Added Enemy kill counter to HUD
- Changed scatter rubbish meshes collision to disabled
Thanks for checking out my game and all your support!
If you have any issues or questions, please feel free to leave a comment or forum post!
Stay well!
Talk to you again soon!
Love always, MarkDotExe <3
Files
RogueZombie_Update_2.zip 925 MB
8 hours ago
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Rogue Zombie
FPS Rogue Zombie Game Demo in UE 5.5 for Jamsepticeye with a lot of gun explosions
Status | Prototype |
Author | MarkDotExe |
Genre | Shooter |
Tags | Colorful, Explosions, First-Person, FPS, Zombies |
Languages | English |
More posts
- Rogue Zombie POST JAM WRITE-UP1 day ago
- Update 1_1 Release2 days ago
- Update 1 Release!2 days ago
- Game Jam RELEASE!3 days ago
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